Iriandel, Part II

Dramatis Personae: Calla, Keluak, Keth (and Elia)
Source: “Iriandel” (Dungeon 83)

Tamaich’s Tomb
After ensuring it was safe to enter the ancient feasting hall, the PCs began a thorough search of the room. They discovered that the now headless statues sitting on the stools covered more pit-graves – those of Tamaich’s elite bodyguard, most likely. Keth also uncovered a cache of magic potions in clay jugs marked in Orcish in a cavity under Tamaich’s throne.

The party then proceeded to pry open the door at the end of the hall behind the throne. This opened into a circular chamber with a large stone in the middle of the floor. A passageway at the other end of the room was bricked up with stones – the other side of the wall they’d found at the end of the outer ring passage filled with the warriors’ pit-graves. The top of the stone in the room was carved into the likeness of a female orc’s leering face. Calla cast detect magic as a ritual and picked up a faint aura from the stone. Wondering what it might be, Keth and Keluak decided to lift up the stone to see what was under it.

Moving the heavy stone out of the way, the group discovered a shaft descending into darkness. Just then, the face on the stone called out “Tamaich!” A rush of air blew up the shaft, followed by several ghostly warriors who flew around the room for a few moments before vanishing into the ether. The group dropped a length of rope and climbed down into a conical chamber with a single passage leading off to the west.

After a short distance, the passage opened into a larger chamber filled with a strange mist. In the center of the chamber was a tall stone pillar carved into the likeness of multiple skeletal snakes, each one facing a different passageway. Keluak went ahead to scout the chamber. As he drew towards the end of the passage, he spotted a tall bas-relief of a mighty half-orcish warrior on the southwestern wall of the room. Just to the left of that was a passage heading south. Beyond the pillar, he could see another passage that headed west for a short way before veering to the north. Another passage stretched away to the north of the pillar as well.

The group decided to try the southern passage first, and Keth and Keluak decided to rope each other together just in case. As the group approached within ten feet of the bas-relief, however, they heard the sound of heavy boots coming down the western passage. The mighty warrior depicted in the bas relief approached and started silently casting a spell at them! Keth called out to Tamaich that they meant him no harm, but Keth rushed forward and took a swipe with his new magic handaxe. The axe went straight through the half-orc, revealing him to be just an illusion that soon vanished into thin air!

But the danger was real, for they soon heard the anguished cries of something no longer living echoing down the passageway, and three hideous creatures that might once have been Tamaich’s wives came rushing to the attack. Keth and Keluak stopped them in the passageway so that Elia and Calla could safely attack them from behind. The wights had trouble getting past the warriors’ defenses and soon all three of them lay dead on the floor, finally at rest.

Shaking their heads, the PCs turned back to the southern passage. They could see another stone block door at the far end. Keluak led the way and soon found himself falling into a deep pit that lay hidden just in front of the door. Tied to Keluak with rope, Keth was unable to arrest his own slide into the pit. They both soon found themselves breathing in yellow mold spores, but the green flame from Keth’s magic handaxe soon burned the stuff away. The ladies watched in amusement as the two boys struggled to get back out of the pit and then spent quite a bit of time debating how to reach the door on the other side.

Eventually they decided not to bother and went to check out the other passages. The one heading north soon ended in a cave-in, and Keluak the dwarf was able to determine that there wasn’t anything beyond it. It looked like a passage that had been abandoned. So they headed west. Soon they came across the wives’ chamber. Calla again cast detect magic, this time picking up a small aura coming from within the wights’ “bedding” on some stone biers. It turned out to be a small pearl, which she pocketed for later. The PCs found some other treasure in amongst the wights’ trash, including a matching silver comb and hand mirror set, which they gave to Calla. There was also a large, heavy bowl that looked to be quite valuable.

Before proceeding down the passage heading south from this chamber, the PCs opted to take all the loot they wanted and move it up to the benches in the feast hall above. They then came back down and headed into what turned out to be Tamaich’s final resting place. His skeleton lay, still in its fatally-pierced breastplate, on a stone bier, his longsword resting on the floor at its base. Behind the bier stood four rusty braziers.

Suspecting that Tamaich’s corpse would rise to attack them, Calla used her mage hand to pull the sword away toward her. As soon as she’d done so, the skeleton did indeed rise up, but instead of standing to attack, it just sat there for a moment before it began to vibrate more and more violently. The PCs winced as the skeleton fell apart harmlessly. Calla got the distinct impression that something had gone awry, but before she could figure out what, the undead spirit of Tamaich appeared and attacked Keluak, attempting to drain the very life out of the dwarf!

The wraith might very well have succeeded, too, if Calla hadn’t had the foresight to get Keluak to activate the daylight spell on his driftglobe. Tamaich’s spirit hated the light, and that was enough for the PCs to press the attack. The wraith was soon put to rest.

Keth immediately set about taking a look at his distant ancestor’s sword. The blade was fashioned from black iron and was carved with vile runes. The leather grip seemed to be fashioned out of the hide of fiends. Yikes! Nevertheless, Keth was determined not to throw it away immediately.

Despite feeling very drained and in need of a good rest, the group decided to continue down the passage leading out of Tamaich’s tomb to the south. It soon curved back to the east and led them to the other side of the stone door with the pit trap in front of it. Here they found Tamiach’s treasury! Amidst a great deal of loot, Calla found some ancient magic “scrolls” written on clay tablets. They also found the magic spear fashioned from Iriandel’s horn, partially hidden in a corner under an old cloth. They might not have ever spotted it had the light from Keluak’s driftglobe not reflected off its silvery tip. The weapon resembled the spiraling horn of a unicorn exactly, except that it was a full six feet long. It radiated strong magic. This was a powerful artifact indeed!

The PCs took the spear, along with the other loot, up to the feasting hall. They then resolved to head out of the tomb and get some rest just outside the entrance. Keth and Keluak went out first and soon discovered that they were not alone …

The Quarry
Six orcs emerged from their hiding places with arrows pointed at the two PCs. They had a bedraggled half-orc with bound wrists. When he began to speak up, one of the orcs struck him to the ground. Keth bristled but did nothing. One of the orcs came forward and informed them that their leader, the great Yventhu, wished to speak with them. Not wanting to start a fight then and there, Keth and Keluak agreed to go along with the orcs, leaving Elia and Calla behind in the tomb.

The orcs confiscated the PCs’ weapons and marched them off to the east. Not knowing where they’d gone, Calla and Elia stayed put until Tashek the owl returned a few hours later. He told them he’d seen their companions heading east, so they found the donkey, which Tashek had led to safety when he saw the orcs coming, and packed up all the treasure, then headed after the others.

The orcs marched Keth and Keluak hard, not giving them a chance to rest, until they came to an old, overgrown quarry with a cave entrance up near the top. They could see several other orcs patrolling the quarry and standing guard outside the entrance. They were led up to a platform in front of the entrance, where an aged half-ogre greeted them. He wanted to know who they were and what they thought they were doing invading his territory and stealing from tombs and the like. He also demanded they compensate him for all the deaths of his minions at his hands. The discussion eventually came to the spear, which Yventhu claimed to have in his possession already. The PCs knew he was lying but didn’t say anything.

In the end, Yventhu decided to take them captive and sell them as slaves. He stuck them in cages alongside the other half-orc, who later introduced himself as Wuhlap. He was an orphan (like Keth) who’d been compelled to act as the orc patrol’s guide to Tamaich’s tomb, since he’d been there once before. In the night, Keth was able to get a good rest, but Keluak was kept awake by the orcs, who kept prodding him through the bars of the cage with their spears and trying to set his beard on fire with torches.

Meanwhile, Calla and Elia spent the night out in the peat bog and arrived at the quarry the next morning. Deciding against a frontal assault, the ladies opted instead to scout around for a rear entrance. Sure enough, they found one hidden behind some scrubby bushes up in the hills. Elia snuck down the passage and found herself only a canvas wall away from the orcs’ cave. Peering around this wall, she spotted Yventhu heading around a corner to speak with his captives. She snuck after him and spotted Keth and Keluak in the cages. Reporting back to Calla, the two devised a plan: Calla would head around to the side of the quarry and use her magic to set it on fire, thus creating a distraction. While the orcs and the half-ogre were thus occupied, Elia would sneak back into the cave and free the boys.

The plan worked like a charm! They were even able to rescue Wuhlap. The party headed deeper into the hills, not stopping to rest until they found a nice, clean cave in which to spend the night. Come daytime, Tashek the owl informed them that the orcs weren’t following them. Instead, they were sending out emissaries and gathering the tribes for a war party! That could mean only one thing: they intended to sack Pebbleton!

Hunted
The PCs immediately decided to make for Pebbleton to warn the townsfolk. As they journeyed back across the peat bog, both Keth and Keluak began to have strange nightmares in which something was always following them and no matter how they tried to get away, it was always there on the horizon … Then, as they were getting close to the edge of the Brown Grounds, they spotted something drawing closer … and closer … and then it was on Keluak before he could say “zombie”!

Except it wasn’t really a zombie. For one thing, it was clearly intelligent. It appeared to be the reanimated remains of the half-ogre they’d slain in the peat bog several days before. And it wanted revenge! Keluak went on the defensive and was able to withstand its deadly attacks long enough for the others to destroy it. They cut off its head and then decided to burn both the head and the body just to be sure. They were able to rest easy that night. But on the following night, the dreams returned …

Pebbleton
Back in Pebbleton, Keluak headed straight for the common hall and ordered a drink. And then another. And another. Calla was amazed and couldn’t stop watching the dwarf attempt to make up for all the dry years in one go. Meanwhile, the others sought out Ruallin and the mayor and presented them with the spear. They managed to drag Calla away and she was just as amazed to see Treetrot the horse transform back into the beautiful and majestic unicorn, Iriandel!

But this was not the happy ending the PCs had hoped for. Keth quickly warned Mayor Thorngage of the coming orc warband and offered his assistance in defending the town. Iriandel said he would be heading back to his woods but would come to the PCs’ aid if called. Tashek hung around, trading stories with Ruallin the bard.

Some days later, the PCs were woken up by the thud of boulders being chucked over the town’s wall. They rushed to the parapet to see orcs and ogres spread out around the town. To the north, just out of arrow range, stood Yventhu the half-ogre, alongside a massive horned and blue-skinned ogre that was currently attempting to dig out a massive boulder, with the help of some orcs.

Without delay, the PCs rushed out onto the battlefield. Some orcs ran up to engage them and were mercilessly cut down. Another group of orcs and an ogre tried to intercept the PCs before they could get to the leaders but they too were slaughtered. Around that time, Iriandel appeared alongside Calla and encouraged her to climb onto his back. His horn and his hooves proved deadly in the fight, and his healing magic was welcomed by the PCs.

Eventually, the PCs crossed the field to where Yventhu and the massive ogre stood. The latter creature was clearly fiendish in nature. It lowered its head and charged at Keluak, bowling the dwarf over. It then smashed him to a pulp with its tree trunk club, but before it could finish the job, Iriandel came to the rescue and the ogre had another fight on his hands.

Despite Yventhu’s best efforts – attempting to alternately protect the ogre and himself with sanctuary, conjuring up a spiritual club to harass the PCs with, and summoning up his fiendish spirit guardians – he was quickly defeated. The fiendish ogre soon followed, although he nearly ended Iriandel’s life beforehand. The unicorn was forced to withdraw. With the fall of their champion and leader, the rest of the orcish warband quickly dispersed and the town was saved.

In the aftermath of the battle, the PCs were hailed as Pebbleton’s heroes and treated to much wining and dining. Iriandel pledged his friendship for life and told them they’d always be welcome in his neck of the woods. He also offered to do one thing for them to repay his debt. Keth asked if he’d restore Tasklar’s eye, and the unicorn agreed. The PCs then gathered up their loot and headed home to Larchwood.

Postlude
Back in Larchwood, Keth and Keluak were able to rest more easily again. They no longer suffered the nightmares, though they still had the sense that the creature was out there, waiting for them … so they decided to spend some time asking around. Keth prayed to Freya but got no real help from her, so he opted to hunt out someone who worshipped one of the old gods of the dead. He soon discovered that Baroness Wynne of Cromm’s Hold was a devotee of the Raven Queen. He headed off to speak with her.

Meanwhile, Keluak went to speak with the Andarian Septry’s priests in Larchwood. They told him that the gospel of the Stranger spoke of vengeful spirits coming back to haunt those who had caused them to suffer a “cruel and undeserving fate”. They suggested he seek out a larger temple or a knowledgeable sage to learn more.

Ten days later, the two PCs had all the info they needed: they were being hunted by a revenant, a vengeful undead creature that was very hard to stop. Unless it succeeded in killing them both, or failed to kill them both within one year, there was no real way to get rid of it. Each time they killed its body, its soul would just fly around until it found another suitable corpse and then come after them again. The two resolved never to go anywhere alone again …

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