Horde of the Goblin Lord, Part II

Dramatis Personae: Keth, Sorrel, Tasklar (and Elia)
Source: “DDEX3-10 Quelling the Horde”

Down the Rabbit Hole Again
A few hours later, the adventurers felt rested enough to head back down the miles-long passage into the Underdark. At the T-junction at its end, they found that the narrow tunnels to the left and right had been blocked up by crude wooden barricades. It looked as if the goblins had torn down some of their hovels.

The adventurers split up and assaulted both barricades at once, drawing fire from the goblins hiding behind them. To the left, Elia poured burning oil on the wood and then Keth used his tinderbox to light it on fire. To the right, Tasklar lit up the goblins with faerie fire while Sorrel used brute strength to batter down the barricade. Both of the illuminated goblins died quickly, while the two behind the burning barricade went running off up the tunnel, hollering.

Our protagonists decided to let them go and pressed on down the right-hand tunnel, past the side passage they knew led to the fungal garden in the first main cavern. More than five hundred feet later, they came around to the south side of the cavern in which the goblins had set up their shanty town. Here was another, larger barricade, manned by four goblins. As Tasklar sniped at them with his blasts of eldritch energy, Keth charged the barricade with his shield and actually managed to smash right through it. The goblins on the other side were swiftly cut down.

As they made their way through the maze of hovels towards a large central hall in the middle, no goblins came out to harass them. The hall was shut, but a rope leading into one of the hovels was tied to the doors. They could hear grunting and snorting coming from within, and as they neared the hall, the rope was pulled, yanking open the hall doors and releasing two very angry giant boars! The animals charged the heroes and a fierce melee was joined. A few brave goblins took potshots at the heroes from the relative safety of their hovels at the same time. Ultimately, though, the boars were reduced to little more than large piles of bacon waiting to be cooked.

Rather than go hovel to hovel, our protagonists pressed on to the north, towards a large, ascending tunnel that they surmised led around to the goblin lord’s lair from the other direction from the cliff face. However, as they came out into the clear, a pair of goblins herded several suits of animated dwarven plate armor into their way.

Sorrel’s dwarven spirit was incensed! How dare they! Such sacrilege! He charged, aiming for the goblins. They were sneaky, though, and were able to interpose the suits of armor between themselves and their would-be attackers. Keth moved into the middle of the melee and summoned his guardian spirits, but he was soon hit hard enough that he lost concentration and began fighting defensively in order to defend his friends and stay alive.

A few of the goblins in the hovels fired arrows at Tasklar, who’d remained behind so he could attack the suits of armor at range. This prompted him to move into melee range, which proved to be a worse mistake, as he was quickly pummelled into the ground by the hammers the suits of armor were wielding. Elia managed to kill the goblins and then rushed to tend Tasklar, while the half-orcs attended to the suits of armor.

As the dust cleared, Keth scooped up Tasklar and the group beat a hasty retreat back through the goblin village and out through the tunnels to the surface again. Somewhere along the way, however, they lost Elia. They decided they couldn’t go back and search for her right away, so with heavy hearts they returned to their camp from earlier in the day and took a long and much-needed rest overnight.

The Kiss of Death
In the morning, they descended into the Underdark once more, only to find the caverns deserted! As they explored the place, our protagonists eventually found themselves back at the goblin lord’s blockhouse. Inside, they found a different fiend waiting for them! This one looked fairly human, except he had large, leather bat wings. Elia was with him, wearing very little and engaging in a bit of heavy petting with the fiend.

The creature looked gleeful as he informed the adventurers that they were too late! The goblins had cleared out, taking their prisoners with them! He had remained behind to let them know that his friend, Lord Agrak, sent his greetings. The fiend then pulled Elia close and gave her a big, passionate kiss. Her eyes grew wide and her skin went extremely pale and then she collapsed onto the ground, dead.

As Elia’s friends began to attack the fiend in their fury, he just shrugged and faded away, his laughter ringing in their ears. Keth rushed over to Elia and prayed fervently to Freya to revive his friend and protégé. He offered up some diamonds in payment, and as they vanished in a swirl of magic, Elia sucked in a deep breath and opened her eyes again! Keth had miraculously restored her to life!

Aftermath
Feeling somewhat deflated by their failure to slay Lord Agrak or rescue his hostages, the Arcrus family (who were most likely now doomed to a life of misery as slaves in the Underdark), our protagonists headed back to the Stop, where they reported back to Glenna the dwarven innkeeper. She was disappointed that they’d been unable to permanently stop the goblins’ depredations, but she thanked them for at least driving them out of the area. She was also saddened by the loss of so much innocent life, but still gave them their payment of 500 silver.

In the days that followed, Keth discovered that Elia was not her old self. Just as he and Keluak-cum-Sorrel had experienced, Elia had lost a bit of herself in the process of being brought back from the dead. The most obvious manifestation of this came upon their return to Larchwood, where Elia’s secret crush on Gil quickly blossomed into a serious infatuation. She seemed determined to make him hers no matter what the cost.

Horde of the Goblin Lord, Part I

Dramatis Personae: Keth, Sorrel, Tasklar (and Elia)
Source: “DDEX3-10 Quelling the Horde”

The Stop
As autumn progressed towards winter, Sorrel, Keth, and Keth’s protégé Elia found themselves in the Stop, a one-horse town west of Larchwood. Its tavern, the Plodding Plow, was run by a kindly dwarf woman named Glenna Moonsmith. As the trio made themselves comfortable at the bar, Glenna pushed some ales in their direction and told them they could have them free of charge if they let her give them a tip.

The PCs readily agreed, so Glenna related what two ranch hands who’d passed through the day before had told her: namely, that they’d been awakened in the night by goblins parading around as knights with crowns on their heads, lighting the place up and killing anything that moved. The ranch hands had fled through the night, not stopping at several neighboring farms that appeared to be under attack as well, before stopping for a rest (and a few drinks) at the Plow.

Glenna cautioned the adventurers that others in town would dismiss the ranch hands’ tale, as they were known to drink a lot, but she insisted that they were sober. She acknowledged that fear makes people exaggerate, though, so it’s possible they didn’t actually see any goblin knights with crowns. She pointed out that the ranched belonged to the Arcruses, a well-liked (and well-heeled) human family, while the neighboring farms belonged to the Lumbuses, a clan of hardworking halflings, and the Callidells, a family of humans who, it was rumored, were into witchcraft.

Goblins with crowns and rumors of witchcraft only excited our protagonists. After draining their drinks, they asked Glenna for directions, let her know a friend of theirs might be along shortly and to let him know where they’d gone, and then hit the trail.

Callidell Homestead
A light drizzle set in as the group approached the Callidells’ farm. Elia went to scout ahead and reported back that there were bodies lying in the farmyard. The group decided to approached stealthily through the wheat field west of the compound. Much to their surprise, the four scarecrows posted around the field animated and moved in to attack! The scarecrows were truly frightening, able to paralyze their prey with a mere glance! Three ganged up on Sorrel while Elia and Keth teamed up against the fourth.

As Sorrel reduced one to a lifeless pile of straw and sackcloth, Tasklar came running up through the wheat and started firing at scarecrows with blasts of eldritch magic. The bard’s arrival helped turn the tide, as the scarecrows were proving to be quite tough to defeat. With the help of Tasklar’s magic, however, all four were soon down.

Free to proceed into the farmyard, the group discovered seven bodies on the ground. All were clearly related (and quite probably inbred as well), and ranged in age from young to old. They looked like they’d been hacked apart while trying to defend themselves with weird knobby clubs wrapped in humanoid skin. [Before the adventurers left the farm, they made sure to burn the clubs.]

The Callidells’ house was burnt to the ground, but one of the outbuildings — a shed by the look of it — was still intact. As was the lock. Elia picked it, and inside our protagonists found a circle engraved on the stone floor, with fat black candles ranged around it. And a set of manacles screwed into the middle of the circle. It would appear that the rumors of witchcraft had been true!

Keth stepped forward and pissed into the middle of the circle. As he did so, he noticed that the piss was quickly sinking beneath some cracks in the stone. With some grumbling about the stink, Tasklar bent down and noticed that part of the stone could be pried up. Underneath, Keth found a wet wooden box containing some gems and jewelry and a nightmarish wooden idol. They smashed the idol to bits but took the other treasure.

They then moved on towards the halfling family’s farm.

Lumbus Farm
An hour later, they trudged into the halfling farm to find it deserted. Except for a goat that stuck its head out of the barn, bleated, then withdrew. The group went to check out the barn and found a small halfling boy hiding behind some hay bales. They coaxed him out with assurances that they were not going to hurt him. He asked them if the rest of his family was all right, so while Elia stayed with him, the others went to check. The rest of his family was not all right.

Their bodies were quickly buried, and the boy was escorted to another halfling family’s farm. Along the way, the boy told them that goblins had burst into the house while everyone was sleeping. He’d climbed out his window and hidden in the barn. He also told them, quite proudly, what he knew about goblins from listening to his uncle’s stories. These ones, he said, were quite unusual, in that some had crowns of spikes on their heads and metal armor on their bodies. Some of them were also riding on monsters, like giant frogs and two-headed dogs! One of them, the leader, had a giant centipede mount, and he could shoot fire out of his fingers!

Our protagonists stayed the night at the other family’s farm and warned them to seek shelter in the Stop until the all-clear could be given. They agreed to take the boy and leave home in the morning. As the new dawn broke, the adventurers said goodbye to the halflings and retraced their steps.

From the Lumbuses’ farm, they headed to the Arcrus ranch, where they discovered a fierce battle had taken place, in which some of the goblins had actually been killed. These ones were like normal goblins, with just piecemeal leather armor and no spiky crowns on their heads. They also surmised that only the ranch hands had been slain in the battle. The Arcruses had all been taken prisoner. Digging through the remains of the Arcruses’ house, they came across a strong box the goblins had overlooked. Inside was some silver jewelry that had melted in the fire, along with a few gems. They took this along with them as they followed the goblins’ tracks south.

Into the Underdark
Another hour’s travel south, our protagonists came upon a narrow cleft in the side of a hill. Lighting up the driftglobe so the two humans could see in the dark, they headed in. After a short distance, the entered a large cavern with several rock formations in it. A narrow passage descended into the dark on the far side. At that moment, two heavily armored goblins riding two-headed dogs moved out from behind the pillars and challenged the adventurers. One of them had a “crown” of spikes sticking out of his head, while the other did not.

The two half-orcs attempted to deceive the goblins into thinking that they were delivering two human prisoners at their leader’s request, but this ultimately failed when they could not even give the name of the goblins’ leader. (It didn’t help when the goblin knight pointed out that his tribe didn’t even normally have any dealings with orcs anyway.) The fight was on!

The adventurers decided the best strategy would be to unseat the knight and his squire from their mounts. While this proved relatively easy for the latter, whose death dog mount was swiftly slain, forcing the squire to retreat behind a rock pillar, the knight was adept at fighting while mounted and was repeatedly able to force his attackers to attack him instead of his dog. Outnumbered, the knight was soon brought low. Neither he nor his squire were shown any mercy. After the battle, Keth and Tasklar used restorative magics on each other, as the death dogs’ mouths had been quite dirty and they were worried about getting sick.

The group noted that both goblins were wearing chain shirts with bits of metal plating bolted on. They also discovered that the knights’ spikes had been hammered into his skull! Crazy goblins!

As the adventurers pressed on, Sorrel soon realized that they were heading into the Underdark! At last they came to a T-intersection. They chose to go right and, after a short distance, found another passage branching off their left into a garden of fungus. Hearing voices coming from beyond the garden, they snuck up amongst the mushrooms and discovered that they could all see into the large cavern as it was dimly lit by phosphorescent fungus. In the middle of the cavern was another goblin knight mounted on a giant toad. Three other goblins were rearranging barrels and ropes to create a course for the toad to navigate.

Being one for bold action, Tasklar charged out of cover, and the others were forced to follow. A savage fight ensued, with Sorrel at one point getting swallowed by the toad only to come bursting out in all his gory glory! One of the goblins managed to make it to a side passage, where he started hollering about intruders, before the group slew him from afar.

Fearing retaliation, the group headed to the north end of the cavern, where they had spied a small stable and corral that they hoped to hide in their long enough for a short rest. Unfortunately, the corral contained two large insectoid creatures that busted the fence down as our protagonists approached. They made a beeline for Sorrel in his heavy armor, and the former dwarf quickly realized that they were facing a pair of rust monsters! Luckily, both half-orcs were wielding magic weapons. Keth, too, felt safe in his new fire-resistant breastplate. Elia and Tasklar kept their distance. It was just poor Sorrel who was forced to deal with the rust. His chainmail will need a bit of repair when he gets back to Larchwood.

Much to their relief, after they’d dealt with the rust monsters, the adventurers were able to hide in the stable shed to catch their breath and bandage their wounds. No one came looking for them. The cowardly goblins appeared to be waiting for the adventurers to come to them!

Over the Wall
As our protagonists emerged from their hiding place and proceeded in the direction the fleeing goblin had taken, they found a wide passage descending towards another large cavern haphazardly filled with small shacks. Thirty feet up the left-hand wall of the passage was a ledge on which a crude battlement had been built. From beyond the battlement came a deep red glow. The wall even had convenient handholds.

The group decided to climb up and investigate the upper cavern. Fortunately, Tasklar’s dragonmark flared up as he approached, and he was able to see that the handholds were a trap! Each of them consisted of a sharp blade cleverly concealed by a layer of rock dust. Best not to climb up that way! Instead, Tasklar turned himself invisible and then scaled the cliff the hard way. Once at the top, he found another sizeable cavern with a chunky blockhouse to the right, an empty stable further along on the left, and two exits to either side at the far end. The blockhouse’s windows and door were shrouded by curtains. Several braziers filled with glowing coals were placed around the cavern.

Tasklar tossed a rope down for his mates but decided not to wait for them and made for the blockhouse. Shoving the curtain aside, he found himself looking at a decadently appointed bachelor pad, in which lounged a giant centipede thing (actually a carrion crawler!) and a tall, six-fingered goblin man with a crown of horns and coal-black skin. Sensing danger, the goblin flung rays of fire at the doorway. One of them struck the invisible Tasklar, who became visible once again as he hit the occupants of the room with a shatter spell.

The fiendish goblin laughed and attempted to charm Tasklar, but the bard shook it off and laughed in return. But then the carrion crawler lunged forward, its flailing tentacle striking the bard and freezing him in place. The goblin then leapt up and slashed at him with his scimitar.

The rest of the group reached the top of the wall just in time to see Tasklar fall backward out of the blockhouse doorway, a cheesy grin frozen on his face. Elia rushed forward and dragged Tasklar’s body back towards the wall. As she did so, he came back to life [rolled a natural 20 on his first death save and then successfully saved against the paralyzation!] with a gasp, just as the carrion crawler and fiendish goblin came dashing out in hot pursuit.

In the ensuing battle, the goblin managed to charm Elia into defending him. After Sorrel was also paralyzed by the crawler’s tentacles, the group focused their fire on it and destroyed it. As its carcass collapsed to the ground, the goblin let out a cry of anguish. He turned on the group in a fury, and they discovered that the had the power to teleport. As Keth summoned up some spiritual falcons to aid him, the goblin teleported up onto the roof of the blockhouse.

Sorrel slapped Elia back to her senses and she turned on the goblin. Sensing that he was losing the battle, the goblin vanished. The group waited a moment, then went into the blockhouse to loot it. They found some treasure, as well as a bottle with some red liquid in it. Keth tossed it to Sorrel, who promptly broke it, spilling the liquid on the ground. [‘Twas an elixir of health.] Keth also found a strange green crystal that, when he picked it up, made him feel uneasy. He decided to keep it, though, so he could show it to Calla or Kaylessa later. He thought maybe they might know what it was.

Tactical Withdrawal
At that point, our protagonists decided it was time to leave. As they descended the wall, several goblins started shooting arrows at them from the relative safety of their shanty town. Keth decided to jump down, rather than expose himself to such fire (having already been hurt quite badly — both physically and in terms of his pride — by goblin arrows earlier). The group then hightailed it back up the passage to the surface, then hunted around the countryside till they found a defensible copse of trees in which to take another short rest.

With the echoes of Tasklar’s restful music still ringing in their ears, our protagonists made ready to descend into the Underdark to face the horde of the goblin lord once again.

Assault on Dellmon Ranch

Dramatis Personae: Gil, Sorrel, Tasklar (and a host of NPCs)
Source: “Alarums and Excursions” (Princes of the Apocalypse)

Prologue
When Gil and Tasklar finally returned to Larchwood, they were gobsmacked by the news that their dwarven friend Keluak had been killed and later brought back to life in the body of a half-orc. They were also rather surprised to find that Calla had grown quite a bit taller in the few weeks since they’d last seen her.

Orcs!
When reports filtered into Larchwood that orcs were raiding the homesteads to the northwest, the PCs set off to investigate. They soon came across a burning farm. Tasklar turned himself invisible and snuck into the yard, looking for orcs and any survivors. Although he could see plenty of boot prints and some wagon tracks, there appeared to be no one around, not even any bodies. Then he heard coughing coming from within the house. Hurrying to the front door, he found a bloody half-elf male struggling to lift himself off the ground. Still invisible, he called out to the man that, although he couldn’t see him, he was there to help!

As Tasklar pulled the man out of the burning house, the man started yelling for his wife, Maygan, who was with child. Turning visible again, Tasklar rushed back into the house, going room to room but finding no one. As he emerged, his companions joined him in the farmyard. Although Sorrel’s appearance alarmed the farmer, he was soon placated and calmed down enough to reveal that his farmhands also appeared to be missing. All he remembered was that orcs had come barging into his house, and one of them hit him over the head as he was attempting to shield his wife. Introducing himself as Selwyn, he thanked the PCs for rescuing him and begged them to help him find his wife.

After a quick but fruitless look around the burning farm buildings, the group set off down the trail, following the obvious tracks left by the orcs. An hour or so later, they spotted the orcs resting by a dry riverbed. The wagon appeared stuck in the soft sand, and they could see a woman hunched in the back of the wagon along with various goods looted from the farm. The two farmhands were resting at the front of the wagon.

The PCs were also spotted, however, and two orcs with bows advanced on them. Gil put one to sleep, but the other slipped into the trees and proceeded to flank them as its compatriots charged up the path to engage the PCs in melee. Unfortunately for the orcs, they proved to be no match for the three hardened adventurers, and Selwyn was soon reunited with his wife, Maygan, and their two farmhands. With no home to return to, however, they asked the PCs to escort them to the nearby Dellmon Ranch. On the way, Selwyn explained that the Dellmons had begun fortifying their ranch and had invited their neighbors to join them.

The Ranch
A few hours later, the group found themselves staring at a large compound protected by some crude fortifications consisting of wooden palisades, makeshift crenellations, and a large ditch on the eastern side. The windows of the various buildings had all been boarded up as well. Inside the compound, the PCs found the Dellmon family and a host of other farmers, ranch hands, and children, as well as a group of soldiers led by a holy knight and a trio of scouts. Last but not least were the ranch’s two dwarven smiths. The PCs were welcomed in with open arms and introductions were made.

The Dellmon family included a number of able-bodied warriors, led by patriarch Kerbin, who’d refused to flee from his ancestral lands. His oldest son, Perd, stood by him, determined to fight. Perd’s wife, Marka, a skilled hunter, was also fiercely determined to protect her children. Kerbin’s younger son, Fyndrick, was full of bravado and wanted to take the fight to the orcs instead of waiting for them to lay siege to the ranch. Lastly, Kerbin’s daughter, Dreena, was a member of the local druid circle. She informed the PCs that she’d sent an animal messenger to a nearby tribe of wood elves but hadn’t heard back. She hoped they would send aid in time.

The knight was one Ser Erned Stoutblade, a member of the Order of the Warrior’s Sons, part of the military wing of the Andarian Septry. Full of zealous bluster, Ser Erned had brought his contingent of faithful warriors to deliver retribution for the orcs’ wanton savagery.

The trio of scouts were led by a halfling named Flameran Verminbane. The halfling and his two human cohorts had been tracking the orc war band as it moved through the countryside and had come to the ranch to warn the Dellmons of its approach. When asked, Flameran explained that the war band consisted of about forty orcs.

The dwarves were twins named Stowal and Branikan Gorunn. They had a bet on to see which of them could slay the most orcs.

The First Attack
The PCs took a moment to catch their breath and then set about organizing the ranch’s defense. They ordered oil to be poured out in various places, hot coals from the dwarves’ forge to be carried up to the roof, zip lines to be strung up between the various buildings, and so on. Gil also activated his silver raven and sent it out to look for the orcs. No sooner had they positioned everyone to their liking but the orcs’ scouts were spotted on the ridges. The orcs soon came pouring into the fields and surrounded the ranch, approaching from all sides.

Then the drumming started. It seemed to give the orcs heart, while it chilled the defenders to their core. Not liking the unsettling beat one bit, or the demoralizing effect it was having on their fellow defenders, the PCs pinpointed its source and took aim. Tasklar fired on the orc war drummer with his wand of magic missiles, then Gil put him to sleep. As the defenders shook themselves free of the drum’s effects, a heavily-armored orc bent over and shook the drummer awake … which merely prompted Tasklar to unload his wand on the poor drummer, taking him out of the fight before it had even properly begun! [DM note: This prompted comparisons to that scene from Raiders of the Lost Ark where the Arab guy brandishes his scimitar theatrically only to have Indy pull out his gun and shoot him dead.]

While the defenders were able to pick off a few orcs as they approached, the melee was soon on as the orcs charged the barricades. A few of them clambered over the wall and got into the compound, but they were quickly dispatched by the defenders. During the course of the fight, Kerbin and both of his sons were taken down, only to be revived by Dreena. Fyndrick nearly lost his head when the war chief attacked him with a mighty sweep of his falchion. As the young human dropped to the ground, the chieftain roared in victory, seemingly growing stronger, much to Sorrel’s dismay. That said, although the half-orc was quickly surrounded, he was more than able to hold his own, even against the war chief.

When a number of orcs approached the front door with the intention of smashing through, the defenders realized they’d forgotten to place anyone inside to protect the noncombatants. Fortunately, the men up on the roof had the presence of mind to drop the burning coals from the forge down on the orcs, sending them reeling.

Before long, the orcs withdrew out of sight. The defenders were able to lick their wounds and count their dead, among them Branikan the dwarf and a number of farmers and ranch hands. Two of Ser Erned’s warriors had also perished. Fyndrick was now sporting a nasty scar on his neck from when the war chief’s falchion had nearly separated his head from his shoulders.

While they nursed their wounds, the PCs concluded that the ranch was too large for the survivors to defend properly, so they ordered everyone to withdraw to the southern side. All the noncombatants were moved out of the house and into the barn, and the majority of the defenders set themselves up in the space between the barn and the forge or up on those buildings’ roofs. They also laid out more oil for Dreena to light up with her fire magic.

The Second Attack
It soon became apparent that the orcs had plans of their own. Rather than make another mad rush across the open fields, which had proved too costly for them, they moved upwind and set fire to the fields, shrouding the compound in smoke and reducing the defenders’ visibility to thirty feet.

In response, Gil sent out his raven and his bat familiar to keep watch. As the bat’s echolocation picked up the orc scouts advancing through the smoke, Gil lit up the oil they’d placed in front of the house and then zipped across the yard to the forge to warn the others. Hot on his heels were several of the orc scouts, emerging from the smoke and peppering the defenders with arrows. As the scouts melted back into the smoke, a group of orcs rushed across the yard to assault the defenders’ northern flank. As the archers on the roofs fired arrows down, Dreena lit up the oil, burning them severely.

At the same time, orc scouts appeared out of the smoke from the west, just as several orc grunts came climbing up onto the forge roof. A number of the defenders were slain up there, and Marka Dellmon was knocked to the ground, where she was set upon and laid low by the orcs’ war chief. Her sister-in-law, Dreena, came to her aid, reviving her with the last of her healing spells.

More orcs came rushing out of the smoke to assault the southern barricades. Things looked pretty desperate for a while, but the defenders held out, and soon the orcs’ war chief was the last man standing. He spat at Sorrel as the half-orc approached, calling him a traitor to his race. The war chief, knowing that his doom was at hand, was determined to at least take Sorrel with him. Alas, it was not to be. Although the chieftain managed to take out one of Sorrel’s eyes, he was unable to kill him. Outnumbered, the war chief quickly succumbed to his wounds, with Gil delivering the killshot.

As the smoke slowly cleared, the result of the battle became evident. More than forty orcs lay dead around the compound. Though many of the defenders lay among them, their numbers were far fewer. Ser Erned had lost all of his men, and if it hadn’t been for Dreena with her healing magic, the Dellmons would all be dead as well.

And at that moment, the elves showed up!

Epilogue
As the ranchers settled into cleaning up the mess, the PCs went in search of the orcs’ camp, where they found all the loot that they’d stolen from other farms and homesteads. They gave a good portion of it to the common folk, keeping only a few choice pieces for themselves, including a pair of sending stones and a magic breastplate granting resistance to fire. Sorrel also claimed as a prize the hideous belt made of tanned dwarf skin that the orc’s war chief had worn. He sensed it was magical and found himself being drawn to it despite his utter revulsion. He spirited it away in his pack, determined to figure out what to do with it later.

After all was said and done, the PCs had proved themselves to be capable leaders of men, ensuring that their heroic deeds at Dellmon Ranch would be made known far and wide for years to come!